Quick Fixes for Cyberpunk 2077 Not Launching with Mods
Alright, listen up, y’all. This here thing, this “cyberpunk” game, ain’t playin’ nice with them fancy “mods” folks keep talkin’ ’bout. I ain’t no tech whiz, but I hear tell it’s causin’ a heap o’ trouble. So, if your game’s actin’ up, here’s what I gathered from listenin’ to them young’uns complainin’.
First off, they say somethin’ ’bout a “*” file. Sounds like gibberish to me, but they say you gotta find it in some folder called “Cyberpunk 2077r6cachemodded” and then just plain delete it. Poof! Gone! They say that might just do the trick and get your game runnin’ again.
Now, some folks are sayin’ they’re new to this whole moddin’ business. They watched some videos, followed the instructions, but it ain’t workin’. Sounds familiar, like tryin’ to bake a cake from a fancy recipe – sometimes it just don’t turn out right. They’re messin’ with “shaders” and such, but the game just won’t budge. They tried turnin’ off all the mods, but nope, still nothin’. They even fiddled with that “redLauncher” thingy and even tried goin’ through “Steam,” whatever that is.
Seems like a lot of folks are havin’ this problem. Can’t even open the game, mods or no mods. It’s like tryin’ to start a rusty old tractor on a cold mornin’ – just sputters and dies. And it don’t matter if they use that “Vortex” thing or not. It’s a real head-scratcher, that’s for sure.
Then there’s talk about versions, like “5.1.x” and “5.2.x.” Sounds like a bunch of numbers to me. But they say if you’re havin’ trouble with a mod, you gotta make sure you got all the right “add-on stuff” from them “CDPR” fellas. And make sure them mods are turned on in the launch menu. It’s like makin’ sure your oven’s on before you put the pie in, I reckon.
- They also talk about “codeware,” “ArchiveXL,” “TweakXL,” and “RED4ext.” Sounds like a bunch of alphabet soup, but they say you gotta keep them updated. Kinda like keepin’ your tractor oiled and greased, I guess.
- And then there’s this “DirectX” thing. They say you gotta update that too. It’s like fixin’ a leaky pipe, I suppose. You gotta go to some folder on your computer, somethin’ like “C:Program Files (x86)SteamsteamappscommonSteamworks Shared_CommonRedistDirectX” and find a file called “*”. Then you run it, restart your computer, and hope for the best.
But sometimes, even after all that, it still don’t work. They say you might have some “broken mod files” lingerin’ around, like crumbs on the counter after you make a sandwich. Even if you think you deleted an old mod, there might be a sneaky file hidin’ somewhere. And that one little file can mess up the whole game, makin’ it crash all the time.
So, if your game ain’t workin’ with them mods, don’t fret too much. Try deletin’ that “*” file, make sure everything’s updated, and hunt down any leftover mod files. It’s a bit of a mess, but with a little patience and a whole lot of luck, you might just get it workin’. And if not, well, maybe it’s time to go back to playin’ checkers, like we used to do before all this fancy computer stuff came along.
Remember, this here cyberpunk game, it’s like a finicky mule – sometimes it works, sometimes it don’t. And them mods, they’re like addin’ extra weight to the cart. Gotta make sure everything’s in order, or you ain’t goin’ nowhere. And if all else fails, well, there’s always good ol’ solitaire. At least that game don’t need no fancy updates or mods.
It sounds like a whole lot of fuss just to get a game running, if you ask me. Back in my day, we didn’t have all these problems. You put the game in, and it worked. Simple as that. But these young folks, they like to tinker with things, add this and that. Can’t say I understand it, but I guess that’s just the way things are now. So, good luck to ya, and may your game run without a hitch.
Tags: cyberpunk, mods, not launching, game fix, *, shaders, redLauncher, Vortex, CDPR, codeware, ArchiveXL, TweakXL, RED4ext, DirectX, broken mod files